google-mobile-logo-copy.jpg Google’s Newfound Strategic Advantage in US 4G Market Goes Largely Overlooked.

While coverage of last week’s WiMax Mega-Deal largely focused on how the new venture would affect Sprint, Clearwire, and its largest investors (Comcast and Intel), there was strangely little attention payed to the tremendous up-side Google stands to reap from its relatively minor investment of “only” $500 million (as compared to Comcast’s $1.05 billion, Intel’s $1 billion and Time Warner’s $550 million investments).

With little fanfare, the WSJ reported that “Google will become the preferred software developer on the WiMax network, meaning its search service would be the default on new mobile devices.” Additionally, Sprint “agreed to put Google’s mobile operating system, Android, in some Sprint phones.” While the second point is not that surprising (Sprint, as well as Intel, are both members of the Android-focused Open Handset Alliance), the first point may have tremendous impact on the long term landscape of the US mobile search market.

Historically, the major US carriers have been reluctant to grant Google access to their customers, resulting in the search giant’s well-documented difficulties in penetrating the domestic on deck Mobile Search market. Now, as WiMax is likely years ahead of competing domestic 4G technologies such as LTE, Google sits atop a de facto mobile search monopoly in the US wireless broadband space (3G services, while a significant improvement from their predecessors, can hardly be deemed a true “broadband” product experience).

This is a tremendous strategic advantage that may extend beyond mobile search into other highly lucrative areas such as mapping, email, and perhaps event streaming video (YouTube), depending on what Google’s position as the venture’s “preferred software developer” ultimately means. True, consumers will likley be free to navigate to and/or download competitive services from the likes of Yahoo!, MSN and even IAC, but we all know that the majority of users will be content using the default services preloaded on the device.

Google’s advantageous position is further enhanced by the venture’s aggressive cable system partners (Comcast, Time Warner and Bright House), who view the platform as the ultimate response to the “quad-play” service bundles currently offered by Verizon FIOS and AT&T U-verse. The cable companies are locked in a no-holds-barred, block-by-block, all out war with the telcos, and no one should doubt the MSO’s willingness to fiercely market their advantage in wireless broadband. Google, of course, will profoundly benefit from these marketing efforts.

All told, the real value of Google’s first mover advantage in the domestic 4G space will be their opportunity to define their mobile brand in the best of environments, while Yahoo! and company must more or less wait for AT&T and Verizon Wireless to roll out their LTE networks - content with their standard 3G-based services that will no doubt seem primitive in comparison to Google’s souped-up WiMax products.

google-image-ads1.jpgNew Format Lowers Barriers to Entry for Risk Averse Mobile Advertisers.

Last week Google quietly introduced mobile image ads last week by way of a nondescript post on the official Google Mobile blog.

The announcement is significant as this is the first time that a major publisher has committed to selling mobile display ads on a Cost-per-Click basis. The ads are purchased from the familiar AdWords dashboard, utilizing the search giant’s tried and true keyword bid for placement engine. Curiously, pixel dimensions on the new units do not follow current MMA-recommended standards for mobile ad banner sizes and aspect ratios, but instead follow a previous iteration of the guidelines.

Our regular readers will recognize that Mobilestance has been a vocal supporter of performance-based mobile display ads, as their availability opens up an entirely new base of mobile advertisers - from the more conservative major brands (”I’ll buy it when you show me it works”), to the smaller, more budget conscious advertisers (”I’ve got 10k a month to spend, and you want me to spend it on your untested format?”). Additionally, the display ads should help smaller publishers start to make a business out of their nascent mobile websites.

Still, several challenges and unanswered questions remain. Like Google’s existing (text-based) mobile ad offerings, conversion tracking continues to be problematic for mobile handsets unable to accept cookies (anywhere from 50 - 80% of total us handsets, or 20 - 40% of mobile traffic - depending on who you choose to believe).

Additional questions that come to mind include: Approximate # of monthly avail impressions (US, GLOBAL)? Approximate monthly reach / # of uniques (US, GLOBAL)? Approximate # of publishers in the Google “Mobile Image Ads” (display) network? (US, GLOBAL) Any publishers that I might have heard of? (any premiere pubs, or all “long tail”)? Any premiere advertisers signed up yet? Examples of “going CPC’s” for various keywords.

I plan on testing the ads soon, so eventually I’ll share whatever I can here w/o disturbing the peace…. Until then, enjoy Google’s self-produced home movie on their new offering - a serious “tell” that the Googliers are pretty excited about their new product.

fluix-nexus.jpgActivist-Focused Initiative Opens Door for Innovative Marketing Applications.

Fluid Nexus, a decentralized (peer-to-peer) mobile messaging application that runs over Bluetooth, promises to do for SMS what Napster did for the .mp3 - democratize a key distribution channel by decoupling the medium from the message.

But… while the technology was originally developed to enable such noble causes as citizen journalism, protest coordination and disaster relief management, it also opens up a host of novel and highly desirable marketing applications. Once again, the law of unintended consequences clearly applies, much to the delight of the marketing opportunist in us all.

The open source project is being led by Nick Knouf, with help from Bruno Vianna, Luis Ayuso, and Mónica Sánchez. The Fluid Nexus application, which is already available for Series 60 Symbian devices, was submitted in 1st Round of the Android Developer Challenge on April 14th.

What is it? Officially, Fluid Nexus describes itself as “an application for mobile phones that is primarily designed to enable activists to send messages and data amongst themselves independent of a centralized cellular network. The idea is to provide a means of communication between people when the centralized network has been shut down, either by the government during a time of unrest, or by nature due to a massive disaster.”

Basically, the application (installed locally on each handset - a key “mass market” barrier that we are putting aside for the time being) establishes an oxymoronic-sounding “Wide Range Personal Area Network” of sorts, with each mobile device accepting and rebroadcasting message data to other “network” nodes (i.e. people running Fluid Nexus on their mobiles) all operating over Bluetooth. The word “network” is in quotes because what you end up with is less of a traditional network (where each element in the system is connected to each other via a serial or matrix-level architecture), but rather a dynamic, evolving, almost organic system that can only be described as, well… “fluid.” This is due to the system’s reliance on Bluetooth, which (in addition to having the advantage of not needing connectivity to the wireless “grid”) is also usually limited (at least on a mobile phone, anyway) to a range of about thirty feet.

This is where things get interesting from a grad-school activist, postmodern hipster, technophile-in-waiting perspective. The application’s creators presume that “if we can use the fact that people still must move about the world, then we can use ideas from sneaker-nets to turn people into carriers of data. Given enough people, we can create fluid, temporary, ad-hoc networks that pass messages one person at a time, spreading out as a contagion and eventually reaching members of the group. This enables surreptitious communication via daily activity and relies on a fluid view of reality.” Surreptitious, indeed… and hats off for the twist on Sneaker Nets. Who knew floppies would somehow become relevant again?

Why Marketers Should Care. By now you may be asking yourself, “Well that’s all well and good… but where is the clutter-clearing, super-interesting marketing application I was promised?” Well for me, it all starts at the end of the application’s official description, where Mr. Knauf and company, in an abrupt and seemingly self-conscious reaction to the aforementioned high-minded phraseology, come down from the clouds and throw the pragmatists in the audience this juicy bone: “Additionally, Fluid Nexus can be used as a hyperlocal message board, loosely attached to physical locations.”

The low hanging fruit here is clearly in the event marketing space - where countless applications for the technology easily come to mind. From basic messaging and exclusive mobile invites to celebrity chats and innovative crowd games. With this approach a marketer wouldn’t have to worry about wireless network coverage (a problem that comes up more than you’d think). Other benefits to the technology (over existing mobile messaging channels) include exclusivity (be in the know), cost (once the app is downloaded use is basically free to both the marketer and consumers alike) and the ever intangible and equally elusive “buzz factor.”

And that’s just scraping the surface of message-based, event marketing approaches. This technology also would work well for P2P distribution of other forms of mobile media - such as audio, graphic and video files, opening the door to even more options. Retail executions bring even more excitement to the channel. Extend a branded activation into an urban space and all of the sudden you’ve got a living, breathing, viral distribution path that can scale across any sized market - neighborhood by neighborhood. Combining this technology with other forms of dynamic media, such as digital outdoor - or even good old fashioned radio - provides creative marketers with a whole new set of tools by which they can forge interesting and (hopefully) meaningful relationships between brands and consumers.

If it were only that simple. Obviously there are many reasons why this technology isn’t for every brand. For one, the application has basically zero install base - and getting consumers to download and install a mobile application is a challenging (yet not insurmountable) task. Also, peer-to-peer technologies (by design) are not easily controllable - by brands or anyone else - and are therefore not for the faint of heart. This is especially prescient in light of recent unfortunate (or absolutely hilarious - depending on your perspective) blow-back from poorly managed viral, CGC or P2P campaigns.

Fluid Nexus on Android Video Demo:

Fluid Nexus on Android from Nick Knouf on Vimeo.

AndroidRumors continue to percolate that HTC’s “Dream” Android handset will be unveiled to the world at a May 6th event in the UK. HTC has announced that it will be showcasing many upcoming and widely anticipated handset releases at the event, including the HTC Touch Diamond, HTC Raphael and Titanium. The handset manufacturer has issued no official word about the exact timing of the Dream release, or if it will be making an appearce at the event.

In a move seemingly pulled from Apple’s “secrecy and intrigue” playbook, the May 6th event was heralded by a press invite capped with the conspicuous phrase “Something Beautiful is Coming.”

While on the HTC rumor train, many have also speculated that the handset featured in the BBC clip below is in fact the HTC Dream. Hopefully we’ll know for sure in about a week or so…

qr codes usiPhone, Android Developers Race to Bring Highly Anticipated Technology to Masses.

While we here at mobilestance prefer to poke fun at market predictions rather than make them, we’ve decided to go out on a limb and draw a big ol’ line in the sand: 2008 will be the year that QR codes become viable in the US, thanks largely to the efforts of Apple and Google.

While recent efforts by Scanbuy, Discovery Communications and Citysearch have been impressive in terms of ambition and overall scale, they were nevertheless hamstrung by two significant flaws: (1) they’ve relied on a non-standard, proprietary code format, and (2) nearly all participants were required to download a java app via SMS prior to engagement - a tall order if you’re activating an OOH general market ad campaign. That said, in either an odd coincidence or boldfaced market collusion (kidding), both Google (directly) or Apple (indirectly) have taken the necessary steps to breakdown both of these barriers… the results of which will begin to take affect in and around the third quarter of this year.

To date Apple’s efforts have been uncharacteristically hands off, although this could quickly change in the next iPhone firmware release. Specifically, Apple has created a near perfect platform for a QR reader: a high-quality handset inclusive of a (good enough) two megapixel camera, a publicly available SDK, a bullet-proof distribution model in the iTunes App store (expected this June), and most importantly, a highly-attractive, early-adopting, data-hungry user base.

All of which makes for extremely fertile ground for the (third party) development of an iPhone QR reader, and develop they have. Even without a user-friendly distribution model in place, developers have been busy porting their existing QR readers for use on the iPhone. iMatrix has already developed an iPhone version of it’s dual use (proprietary shotcode + EZcode / standard QR / Datamatrix) reader, and no doubt many more will follow. The iMatrix reader utilizes the iPhone SDK’s relatively robust API set to not only launch web URLs and initiate messaging and voice call events, but can also “add contacts to your Address Book, add events to Calendar [and] add new notes to Notes.” Until the iTunes App store is online the only way to install the reader is a via a fairly manual process (and only on unlocked handsets), but it won’t be long before the average user can easily download and install the reader via what is sure to be a dummy-proof, Apple-branded experience.

Compared to Apple’s laissez faire attitude towards QR, Google has been far more proactive. In addition to make sure that every Android phone will include a non-proprietary reader preloaded as part of the standard application set, Google is also championing an open-source J2ME reader project dubbed “ZXing” (which supposedly stands for “Zebra Crossing”). Not only is Google helping the app’s development in terms of hosting / distribution, it has also been actively recruiting developers to help with the project (I witnessed this first hand at the Nokia Barcamp in New York last November, when Google’s Sean Owen led a packed house through a four-minute ZXing presentation that abruptly ended with a pitch to java developers to aid in its development).

So which will have greater impact on the market? Well, while Google’s approach has the advantage of having the reader app reloaded onto the handset, Apple has the (short term) advantage of actually having handsets on the market! Also, (as stated earlier) Apple could always add a reader app to the next firmware release and instantly increase the size of the US QR-reader install base by a factor of twenty or so. This scenario is not (purely) speculation, as Apple has been known to “pull a Microsoft” and co-opt a particularly useful software app or two… all in the name of “user experience.” Watson, anyone?

More to the point, the reason all of this is so interesting is because of the perfect intersection between technology and lifestyle. Start with the iPhone user base (mobile-dataphilic, upscale, big spending, early-adopting, Gladwell-style alpha-influencers), then add what we can assume to be first Android buyers (ubergeeks, tinkerers, mavericks and malcontents - i.e. current Linux users) and you’ve got the perfect launching pad for a QR movement - and not just any old QR movement, but one of the advertiser-friendly / “interesting to Sandhill road” variety.

Proof of concept video, iPhone QR reader, below:

Achung! Clip is punctuated with annoying whistling, nauseating camera movement and a few failed demos to boot!

androidguys-copy.jpgAndroid junkies looking for the latest news and rumor need look no further than AndroidGuys.com, our new go to source for all things “Gphone. ” The site was founded “on November 5th, 2007… the day when Google made their long anticipated announcements regarding the Open Handset Alliance and Android” by “two guys who have a love for smart phones, gadgets, and technology in general.” The site asserts that while they “respect and admire practically all things Google, [they] are not unapologetic supporters.”

The site first caught our eye last week with its minor coverage of the numbers on the “initial round” of the Android Developers Challenge, but upon a closer look the site boasts far deeper Android coverage than otherwise indicated by the inconspicuous post. Sections include standard items such as news, editorials and interviews with industry execs, as well as other juicy tidbits such as leaked handset roadmaps, regular podcast posts, a “Developers Spotlight“, and our personal favorite, “34 Weeks of OHA“, a weekly feature highlighting each of the 34 founding members of the Open Handset Alliance.

Overall, we’ve found AndroidGuys.com to be an excellent resource for the Android fanboy in all of us, and plan on making the site a permant fixture around these parts. Scott, Jamie and Jordan… keep up the good work!

AndroidWho Among Us Can Argue with the Time-Tested Wisdom Of “Whoever Denied It, Supplies It?”

There are few gadgets, mobile or otherwise, more eagerly anticipated than the release of the world’s first handset running on Google’s Android operating system.

So when leaked details from HTC’s upcoming Android handset hit the web late last week many were quick to take notice. The handset, dubbed “Dream” by HTC’s Philip K. Dick-loving creative team, includes “a large touchscreen and a full (flip/slide out) QWERTY keypad,” this according to Infoworld. According to an unidentified source “close to the situation” the “HTC’s Google handset is just over 5 inches long and 3 inches wide, with a keypad underneath the screen that either slides out or swivels out… Internet navigational controls are situated below the screen on the handset.”

The source claims that “the handset will likely hit the market near the end of this year” and that the handset may be the first “Google Android” phone on the market. HTC would not comment on any specific details of the handset, other than to confirm its existence.

The HTC “news” comes on the heels of a string of related Android-related rumors of variable accuracy. Back in January Dell was rumored to be working on the world’s first Android phone that many speculated would be announced in Barcelona at the Mobile World Congress the following month. This rumor ultimately turned out to be false, as not only did Dell officially deny any such handset or future Android-related products were in development, but it was also a no-show at 3GSM.

Not to be left out, serious rumors began swirling around Samsung’s Android designs following a Robert X. Cringley post claiming that the Korean handset manufacturer would be releasing two Google-branded Android handsets in 2008; a high-end model in September and a lower-end device around the holidays. Cringley also cites an unnamed person (”you know who you are”) as the source behind the leaked information, who goes on to claim that “both [devices] will include WiFi… The high-end phone will look somewhat like a Blackberry Pearl, but the screen flips up and there is a keyboard for texting. No word on pricing for the high-end phone, but the second model is intended to be less than $100 — AFTER Christmas.” The post identifies both T-Mobile USA and Verizon as potential carrier partners.

We find it curious that the Samsung handset described by Cringley is eerily similar to the leaked details of HTC Dream (including the swing out QWERTY keyboard), perhaps giving more credence to the adage “Whoever Smelt it, Dealt it.” Regardless, mobilestance.com will continue its Android Watch series until an actual sighting appears in the wild. In the meantime, please send us any unsubstantiated rumors, gossip or just pure speculation relating to what will likely be the biggest moment in mobile for 2008: Day one of the Android Invasion.

 

 

sxsw-2008-groundhog-day-mobilestance.jpgIf this year’s SXSW is any guide, we all may have to wait a little while longer before the arrival of Springtime for mobile marketing.

SXSW. Four letters that have come to stand for authenticity, innovation, and unrequited cool.

Yet unlike last year’s festival, mobility and mobile marketing at this year’s show seemed content with recycled tactics pioneered at other festivals, some of which are now more than three years old.

On the consumer facing-side of the festival, ringtones, SMS mobs, giveaways, mobile blogging and the ubiquitous “mobile festival guides” ruled the day, while the mobile-related panels at the industry-focused SBSX Interactive Festival seemed equally content with sales-heavy “forums” and other the conference mainstays.

Mobile marketing-related festival highlights are as follows:

  • Festival Guides. Several SMS and mobile web-based apps provided attendees with a “mobile guide” to the countless panels, parties, performances and film premieres punctuating the hipster-friendly event. eZee, creator of WebClip2Go, created the most robust of the mobile show guides in their “SXSW Interactive Companion” mobile-web service, aggregating numerous show-related feeds into an easy-to-navigate festival portal. Other notable mobile show guides included SXSW’s official mobile site, sxsw.mobi (including a version formatted for iPhone), and an impressive offering of SMS alerts, indexed by close to thirty keywords correlating to specific festival topics such as “musicparties”, “pizza” and “wifi.”
  • Mobile Marketing. As if the above mobile festival guides weren’t enough, Toyota and Urban Outfitters also offered SMS show alerts as a compliment to their sponsorship of “Free Yr Radio”, which touted itself as “an online resource to make your SXSW 2008 better than ever.” An online promotion also featured a “Win YR Way to SXSW 2008″ sweepstakes, as well as an online form to sign up for mobile alerts from Toyota and Urban Outfitters. An “Airport Pickups” service rounded out the Toyota sponsorship (a glamorous ride in a Toyota Yaris, no doubt).
  • Panel Sessions. There was no shortage of mobility-related talk at the SXSW Interactive Festival. Hats off to anyone willing to brave the hours of laborious sales pitches masquerading as info sessions in order to glean the occasional “key learning.” Mobile marketing-related panel topics included “Video Production for Mobile Devices” (Jason Meil, Sr VP, Current; David Todd, VP Content & Strateg, Eyespot; and Hank Blumenthal, Program Mgr of Emerg, Schematic), “Increase Revenue by Mobile-Enabling Your Services” (Shawn Bose, Director of Prod Strategy, uShip; C. Eric Smith, Pres, UnWired Nation Inc; and Bill Flitter, CEO, Pheedo Inc), “Mobile Media You Can Move To” (Michael Epstein (Founder, Untravel Media Inc; Silvia Vergani, Untravel Media), “Mobile Phones: International Devices of Mystery” (Nathan Eagle, Research Scientist, MIT; Jonathan Donner; Neil Churcher, Head of Design, Orange) and “Using Entertainment to Create Effective Mobile Advertising” (Adam Zbar, CEO, Zannel Inc, Lathan Hodge, Co-Founder, Rapstation; and Eric Eller, SVP Prod/Mktg, Millennial Media).
  • Awards. In the “11th Annual SXSW Web Awards” Mosio took the top prize in the “Sites optimized for handheld and portable devices” category, which is odd in that Mosio is a text message (rather than web)-based application. Similar to ChaCha, Misio features a human-powered search engine whereby helpful Netizens happily answer your mobile queries (this, unlike ChaCha, which utilizes paid human “search responders”).
  • Miscellaneous. Location-based mobile social network Loopt teamed up with Filter Creative Group to provide original, geo-specific editorial content to Loopt subscribers, this according to Fierce Wireless. The service “deliver[ed] real-time, location-based broadcasting from [SXSW]… Eight correspondents from Filter magazine provid[ed] location-specific mobile commentary to alert attendees to the most promising bands, events and parties.” Finally, Opera debuted version 9.5 of its mobile browser, releasing it at their “Rock Opera” party, an event which seemed to be noted more for its swag than for the software it was promoting. While cherished by some, it seems that at this pace Opera will finally be ready for mass use around the same time as full HTML-capable, cookie-supporting mobile browsers become commonplace (thus making Opera altogether obsolete)

Analysis: While unfortunately none of the aforementioned mobile applications (other than the Loopt piece) seemed to break any meaningful new ground in terms of functionality and consumer application, what is truly disappointing is the lack of innovation displayed by the festival’s sponsors with regard to their application of “mobile marketing.”

While giveaways and alerts have their place, how many “show guides” does a consumer really need? None of the mobile web applications referenced had any real mobile advertising component to speak of, other than “The Interactive Show Guide”, which gave a half-hearted mobile adverting effort in that it was running Google Mobile AdWords ads. Perhaps it was a simple lack of sales effort (or desire) on the part of the application developers to integrate marketing offerings from the festival’s sponsors (or competitive brands looking to ambush the show), but either way this was a real missed opportunity to extend actionable, relevant, branded messaging to festival attendees and fanboys alike.

mobilestance world of WAPcraft warcraft GFXThis week was marked by an extraordinary series of high profile Mobile Web developments… which, when viewed in aggregate, were seen by many as evidence that the nascent channel has finally reached an inflection point.

All three major areas of the mobile web “ecosystem” (carriers, publishers and advertisers) announced significant site launches, partnerships and traffic milestones, including several blue-chip advertisers and content publishers such as American Airlines, YouTube, Yahoo!, NBC, ABC, A&E and the New York Times.

Despite these encouraging developments, several notable marketplace events served to point out the shortcomings of the emerging mobile web space, including a reminder of a glaring limitation of the mobile web from a metrics and reporting standpoint, as well as accounts of a public tirade involving nearly the entire mobile value chain - from one of the mobile industry’s more prominent (and animated) executives.

A busy week in the World of WAPcraft to be sure… here’s some of the major highlights:

  • Carriers. Last week’s most significant Mobile Web development came from AT&T Mobility, who announced a strategic alliance with Yahoo! whereby the internet giant will begin serving ads on the carrier’s “MEdia Net” mobile portal. Under the terms of the agreement, Yahoo! and AT&T will divide up the on-deck advertising inventory for sale and/or for internal use. Additionally, AT&T ’s yellowpages.com will now power local search on both AT&T’s Mobile and Wireline Web properties. AT&T has not yet announced when these changes will take affect.

    AT&T Mobility’s move follows earlier moves by Sprint and Verizon Wireless. Collectively, the three carriers represent approximately 78% of the US mobile market. T-Mobile, the last of the “big four” US carriers without an on-deck mobile advertising play, has tied up with Yahoo! to serve ads on its UK “Web’n'Walk”mobile portal. Clearly the announcement from AT&T Mobility would inhibit T-Mobile’s ability to expand their Yahoo! relationship here in the US.

  • Publishers. This week witnessed an abundance of mobile website launches and/or relaunches from many of the larger content providers. YouTube announced the launch of its new Mobile Web site (m.youtube.com), as well as a new J2ME application (supported on Nokia 6110, 6120, E65, N73, N95 and Sony Ericsson k800 and w880). NBC announced the launch of 40 new WAP sites (as well as 3 new mobile video channels), including dedicated mobile web sites for NBC programs such as 30 Rock, ER, Friday Night Lights and Saturday Night Live. Not to be outdone, ABC News announced that its mobile site (m.abcnews.com) would be providing “real time” US presidential election results, although Mobile Marketer reports that ABC refreshes its mobile website content [only] on an hourly basis.

    On the cable side, A&E Television announced the launch of mobile the A&E Network portal (mobile.aetv.com), as well as dedicated sites for The History Channel (mobile.history.com) and The Biography Channel (mobile.biography.com). The A&E mobile sites feature fairly standard mobile web fare, including “What’s on Tonight”, “Program Descriptions and Photos”, “Fan Polls and Trivia Games” and “Downloadable Wallpapers and Ring Tones.”

    Finally, moconews.net reported that the New York Times mobile website is now generating an average of 10MM page impressions per month, a 600% year-over-year traffic increase.

  • Advertisers. American Airlines announced the launch an extravagant new mobile web site that is sure to raise the bar for mobile websites in the airline category. The site utilizes a common URL approach (www.aa.com), which automatically redirects mobile users to device-appropriate site versions (although mobile users have the option of reverting to the full HTML site, an option that hopefully will soon become a standard feature on most mobile websites). Currently the AA.com mobile site features include the ability for users to “check in for a flight, view their itinerary, check schedules, check the status of their flights, get information on destinations, weather or airports and contact American Airlines.”

    Future AA.com mobile enhancements targeted for a Spring ‘08 launch include the ability for users to “book flights, change their reservations, view fare specials, request upgrades and enroll in” American’s AAdvantage loyalty program. Additionally, the carrier states that “many pages also will be viewable in Spanish.”

  • Criticism. UK SEO provider AccuraCast cast a spotlight on Google’s inability to effectively track conversions generated from AdWords Mobile. The challenge faced by Google is that its ability to track conversions relies on either Java script (embedded on a publisher’s page) or tracking cookies - technologies not supported by most (if not all, in the case of Java) mobile web browsers. To its credit, Google acknowledges its system’s shortcomings, noting that “conversion rate, cost-per-conversion, cost-per-transaction and value/click are adjusted to reflect only those sites from which we can track conversions.”

    In lighter news, this week at the AlwaysOn Media event in New York City Cyriac Roeding, SVP of CBS mobile, unleashed a public rant against the complexity and inherent dysfunction of the mobile ecosystem. Apparently no one was spared from Teutonic executive’s assault on the mobile industry; From the carriers (there’s too many of them! lack of technology standards! too many pricing options! too many service packages! poor marketing!) to the publishers and handset manufacturers (poor usability! content poorly organized!) and even the advertisers themselves! (they don’t understand mobile or the value it brings!). While attendees reported that Mr. Reoding’s “marketplace observations” were greeted with wild applause, mobilestance finds it ironic that the current Chairman of the Mobile Marketing Association Board of Directors would choose to publicly rebuke, ridicule and embarrass nearly all of the organization’s members.

Analysis: While development of the mobile web ecosystem seems to be accelerating, it remains to be seen if a critical mass has been achieved - both in terms of users - as well as content. Still, all the major players in the space (carriers, content publishers, and advertisers) are taking the necessary steps to advance the channel towards reaching the seemingly inevitable goal of mainstream use. That said, it is clear that several prominent hurdles (most notably usability issues such as UI and network speeds, as well as the inability to cookie most mobile devices) still stand in the way of large scale consumer adoption and commercial exploitation of the mobile web.

31849319-2-300-overview-11.gif Today at CES Yahoo! is planning on announcing that they are opening up their “Yahoo! Go” mobile application to third party developers, this according to the New York Times. The Times is reporting that MTV, eBay and MySpace have already created Yahoo! Go widgets that consumers can download either online or directly via the mobile application. Yahoo! Go has been ported to roughly 250 mobile devices, and comes preloaded on some phones made by Motorola, LG, Samsung and Nokia outside the US (domestic carriers force users to manually download and install the application prior to use, although this might change once device manufacturers start selling handsets directly to consumers).

Analysis: Yahoo!’s work on developing Go to a more mature platform is commendable. While the move does serve to further fragment the development environment for mobile (What, another new platform to write for? Better hire another developer!), the platform’s large (for mobile) install base of 250MM users worldwide will be attractive to major publishers and content brands (although some estimates confirm less than half of this base are actively using the application).

A no-brainer for Yahoo!, the move costs them little in oversight, while serving as a short-term defensive move against Google’s open Android platform. Ultimately the long term success of the play will hinge on the ease of developing third party widgets for Yahoo! Go, as well as any advantages that the development environment might afford (access to the address book? GPS data feed?). More on this as it develops.